#games

2308 posts · Last used 7h

Please, stop destroying multiplayer games! Please, stop destroying multiplayer games. Waiting What is the worst thing in games in general? To me is having to wait to play like long loading screens, waiting queues, etc, anything that delay the game starting is overall really bad. I don’t want to wait in a queue to join. It is bearable up to 1min at most. But some games put we in a waiting queue that varies from 5 to 30mins and that is totally absurd… Warmup waiting They dont even provide a good warmup room to help we stand waiting for the real match, the warmup (if it exists at all) are really bad, meaningless, challenge less, and we get nothing from it, we could get something from warmup rooms, why not? We could gather something to help on the real match, we could even score a few points like a pre battle! Bots fillup Stop trying to fake we are playing against players, we are not that stupid, we know when we are playing against a bot. And you make it very clear when we can’t spectate them to confirm our suspicions! So, if you are going to allow bots, why also force us into a waiting queue? To try to put a few players on the room? Just start the damn room and let others join mid-game, it could be optional and place some disadvantage on the mid joiners. Invent something! But don’t put us in long waiting queues! Specific games I will comment about a few games later on how they end up destroying it by not understanding the core problem: do not make we wait! But I am quite sure you have had to deal with these problems before too.
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Anyone else obsessed with Queens Domain? I’ve been excited for this game since putting in 8 hours into a 2 hour demo a year ago. Its a kings field like made by a 2 person Dev team with a retro aesthetic. I’ve got about 20 hours in and I’m absolutely blown away. It plays very much like a metroid prime game mixed with kings field. Exploration is the star of the show here just like prime. It seems like every corner you turn there is some secret you missed despite having been down this hallway a million times. The main island is stacked vertically and as you unlock power ups you can reach new places. Pretty much everything you can see you can get to eventually if you try hard enough. The atmosphere is a gloomy fantasy world filled with weird characters and kind of obtuse lore. Very much in line with a dark souls game. Visually its just stunning with the detailed pixely 3d look and dense layering of the world. Everything is in a ruined state enhancing the worn in feel of the world. Combat is fine. I didn’t think I’d like it as I’ve come to hate souls likes but I actually dig the kings like combat. Its all about spacing and footwork than dodging and parrying which there is a button for neither. Each swing of your weapon drains your stanima bar and does little damage but charging it up unleashes a powerful strike. You also have ranged weapons that you recharge automatically over time and are great for dealing with pesky enemies or luring them away and picking them off. There are a ton of weapons across three main damage types slash, thrust, and impact. Enemies have strengths and weaknesses to different weapon types. The weapons level up with use, and some have special secondary attacks. The only downsides are the music and some confusion on where to go sometimes. . Some areas the music is pretty good but a lot of areas its just bad. Either way the tracks are very repetitive. The nature of the game can leads to completing an area then not really knowing the next goal or where to go. The crunchy visuals can also lead item drops and scenery blending together. Anyway that’s my long rant about how much I love this game and I’m trying to get everyone to play it. Seriously worth checking out the demo at least.
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DroidDeck: The Complete Team Interview For anyone unfamiliar with it, DroidDeck is a relatively new, open-source Android application that aims to bring the full Steam client and PC gaming experience to Android devices (phones, tablets, retro handhelds), without requiring users to root their phones or replace Android with another operating system. It’s a big project, particularly for those interested in handheld gaming and the possibilities of running Linux software on Android hardware. I’ve been chatting with the people behind DroidDeck over the last few weeks, and what began as a feature article about the project turned into a rather extensive interview with five of its developers: The412Banner, Max, xXJSONDeruloXx, Kimchi and Astro Sky. We discussed everything: from their earliest experiments with Linux, Steam and Gamescope to the technical challenges involved, automated testing, open-source development and where they hope to take DroidDeck in the future. I’ve now published the complete interview on my NeoCity/Handheld Hideout site, with all 87 questions and their individual answers, organized into linked sections so you can jump straight to the topics that interest you. There’s a lot of technical detail in there, but also some personal stories about how the developers met, their early breakthroughs and what keeps them working on the project. And to be transparent about their work, DroidDeck does make use of AI-assisted development. They discuss that openly in the interview when asked, including how the developers use AI tools, automated testing and code reviews as part of their workflow.
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"Right now, about four babies are born every second. You become one of them and live that one life all the way to its end. Where you are born, and to whom, you don’t get to choose. Just as you didn’t." 1 in 8 Billion is a fascinating life simulator you can play in your browser: https://1in8b.life/en/ #games #simulation
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The Elder Scrolls VI: Official Name Reveal Sentinel. It’s Sentinel. Save you a min.

The Elder Scrolls VI: Official Name Reveal

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A Former Sega Developer Has Helped Recover Games Lost for More Than 30 Years Here’s an exciting little piece of Sega history that’s recently come to light! Former Sega Technical Institute programmer Ken Rose kept a collection of floppy disks from his time at the studio in the early 1990s, and thanks to the preservation efforts of Hidden Palace and DevStash, their contents have now been recovered and documented. Among the discoveries are prototypes, original source code and development documents from six projects, including Treasure Tails, a cancelled isometric puzzle adventure starring Sonic’s sidekick, as well as Jester, B-Bomb, Dark Empires and Segapede. There’s even an early build of Kid Chameleon. Some of these games were never released, while others survive in playable forms. What I love most is how much of the development history has survived alongside the games themselves, including the reasons certain projects were cancelled and the people who worked on them. It’s amazing that we’re still uncovering new pieces of Mega Drive history more than thirty years later. I’ve included some of the recovered artwork and prototype screenshots in the article, along with links to Hidden Palace’s original preservation work. As ever, who knows if this is even worth mentioning, this is just the daily little article for my NeoCities experiment :)
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Day 838 of posting a Daily Screenshot from the games I've been playing Today’s game is Pokemon Soul Silver. I went ahead and knocked out Cerulean City Gym today. It took way longer than I thought I would. Mainly it was the quest to hunt down the part. But the quest did let me discover Pokemon have unique interactions when they’re following you depending on the location. Like here my Gardevoir is running along side the pool. It makes me wish we got this feature back in later games because this is really cool having a “companion” Pokemon. I found a Snorlax over by Lavender town. I went looking for the Flute but couldn’t find it. Some NPCs made reference to a Flute radio signal, but a lady said I need a upgrade to my phone thing to get it. So I guess one of my goals is to hunt that down so I can catch a snorlax. Anyways, after tracking down Misty. I beat her. I just want to say that I’m a big fan of HGSS Misty’s design. Like from a legit design perspective. I really dig the whole “Swim coach” vibe she has going on. I like it a lot more than her Gen 1 style. Regardless, after that I’m gonna head over to Brock I think and deck him. I think it should be easy relatively. After that I’ll go knock out the next one, whoever that is
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Stardew Valley 1.7's Biggest Mystery Just Got a Lot More Interesting - 'It's looking to be the largest Stardew Valley update ever' ConcernedApe During an appearance at the Symphony of Seasons concert at Red Rocks Amphitheater on October 25, ConcernedApe reportedly revealed that Stardew Valley 1.7 would be the game’s biggest update yet, with a tentative release window of 2027. According to attendees, he also described Clint and Sandy as merely the “tip of the iceberg.” That comment is particularly exciting in light of a mysterious message he shared in September, which has yet to receive any explanation. If the new marriage candidates represent such a small part of the update, the message’s more ambitious interpretations suddenly seem worth another look. In September 2026, ConcernedApe shared a cryptic message on the official Stardew Valley Discord server containing three clues about Update 1.7. The first stated that “two paths will be extended,” which immediately prompted speculation about the game’s existing progression systems. One straightforward interpretation involves Clint and Sandy, whose previously limited relationship paths will be expanded to accommodate romance and marriage. Considering both characters have been part of the game for years, this seems like a reasonable explanation. However, the developer’s latest comments make me wonder whether the clue could be pointing toward something considerably more substantial. Another interpretation involves the Community Center and JojaMart routes, which determine how players approach one of Stardew Valley’s central storylines. Although both paths eventually allow players to develop Pelican Town, their long-term consequences are relatively limited once the major objectives are completed. Extending these routes could introduce additional objectives or more meaningful differences between their outcomes. Personally, I find this possibility more exciting than the romance explanation, particularly because it would give experienced players another reason to revisit one of the game’s earliest decisions. Nothing confirms that the clue refers to these routes, but the reported scale of Update 1.7 makes the idea easier to imagine.
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Day 837 of posting a Daily Screenshot from the games I've been playing Today’s game is Outward. I got a friend to buy it for me to try it with him, so I gave it a try. When he first asked me to play it I honestly didn’t expect it to be 50 GB of free space. Crazy how a game can occupy that much space. I thought it’d be a tiny little 5 GB game. But nope. It’s like 10x that. On first impressions it gives major walking sim meets MMO vibes. Not in a bad way, but I guess the best comparison would be Lord of the Rings. It’s a lot of Walking and Plot with combat interspersed throughout in the wilderness. One place we came upon was this big ass purple mountain which was cool. I asked my friend what the equivalent of Mordor was as a joke and he said it was this place. I’m not sure if he was fucking with me or serious. But it’ll be interesting to see if he was serious. We ended up getting knocked out, but instead of dying we got rescued by this wood looking guy. It was cool. I like when games have alternative death systems like this. It makes for an interesting mechanic. We ended up joining the Blue Chamber Collective, mostly because they were the first faction we saw, but also because they seemed chill. The walk to Berg was a bit of a haul, and we didn’t really want to make it again, so Berg was where we decided to stay. Once we joined we got 3 days of down time so that gave us a perfect stopping point. My friend was asking me to play again tomorrow so I guess we’ll see if that will happen. I was liking it so far even if it was hard to follow. So I’m excited to play again.
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Super Metroid Has Been Brought to the Game Boy Advance, and It Runs at 60 FPS Today’s super little NeoCities article is about a project from developer Nick Desaulniers, who’s managed to get the original Super Metroid running natively on the Game Boy Advance. Unlike earlier fan projects that recreated the game using Metroid: Zero Mission’s engine, this one takes the reconstructed code from the original SNES release and adapts it to run directly on the GBA’s hardware, without relying on emulation. According to the developer’s testing, every room can run at 60 FPS, which is quite an achievement for a handheld from 2001. The amount of work involved in adapting the graphics, sound, controls and even the atmospheric effects for such different hardware is impressive. Desaulniers has documented the process in considerable detail, including how he used Claude to help with development, and I’ve included some of his comparison screenshots showing the challenges and improvements along the way. As always, I just love seeing people continue to push these old handhelds in unexpected directions, and the thought of playing the original Super Metroid on a real GBA is interesting, to see done.
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On the steam forums, there are over TWO THOUSAND PAGES of community questions about "disk write error". If I had a wish for christmas from GabeN or Valve in general, it would be actually meaningful error messages from steam. If I had two wishes, I would like a community tool to share configs to make games work that require tweaking. But I’d be very happy if I got better error messages.
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Day 835 of posting a Daily Screenshot from the games I've been playing Today’s game is Fire Emblem Fortune’s Weave. I picked up a physical copy used from my local area and have been playing it all day. Especially handy because I went to a Party and while everyone else was passed out I got to sit by myself and play. Fire Emblem has kind of always been a special franchise for me. Winter of 2021 I was in a rough spot and bought my 3DS and modded it. At that time Fire Emblem was that weird franchise in Smash with all the sword guys. I had decided to try Fire Emblem Fates, it resonated with me in a way that I don’t think many games have since. Anyways. I was surprised when I found out they were already making a DLC. It kind of has my hopes high this game will hit the same for me as Fates once did. The soundtrack alone is already really good and I like it. That’s pretty standard for Fire Emblem for me though. So far I’ve found the gameplay to be really enjoyable. I decided to play in Hard Mode for a challenge. I’m thinking of lowering it though because I’ve gotten stuck on this bit with the braziers. I know the logic behind it. But I just can’t seem to get it right. I’m 4 attempts in so maybe attempt 5 will be the go. So far Leda has been my favorite character. I find her story interesting and the whole musician thing is cool. I like these support classes, though I am used to them just giving other units another turn. Tomorrow I’ll give it another go. I don’t want to lower the difficulty but I may have too just to pass this roadblock.
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Day 836 of posting a Daily Screenshot from the games I've been playing Today’s game is Pokemon Soul Silver. I finally picked it back up again to try and make a dent in Kanto. So far I’ve gone and tackled the first 2 gyms. One thing I really appreciate about the game is they give the Gym Leader’s new designs. It’s definitely cool to see the design change in a way that it feels like time has passed. I do find that the Gyms here, and too an extent the Gyms in Johto, go really fast. Like, in the span of 20 minutes I had cleared 2 gyms. I did struggle a little bit with Sabrina so that could have been shorter though. Speaking of struggling with Sabrina. She pulled so many damn revives out during our fight. It felt like every time I kicked her Alakazam down to 10% health, she’d whip a revive out and undo all my work. Eventually I finally got her sorted though. I wasn’t really paying attention to her dialog after because I got caught up with something. But my next goal is to figure out where to go next. I’m thinking of popping over to Lavender town if I can though regardless, I like it there.
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